AI Insights · Timothy · July 2021
Top 5 Platformer Games on iOS in Europe: Q2 2021
In Q2 2021, the top platformer games on iOS in Europe showed varied trends in downloads, revenue, and active users. Subway Surfers led the pack with significant growth in active users and downloads.
During the second quarter of 2021, the top five platformer games on iOS in Europe exhibited diverse trends in terms of downloads, revenue, and active users. Here's a breakdown of their performance:
Subway Surfers from Sybo Games ApS saw remarkable growth in its weekly active users, climbing from approximately 3.5M to nearly 4.8M by the end of June. Weekly downloads also showed an upward trajectory, peaking at around 251K in the last week of June. Revenue remained fairly stable, with a notable increase towards the end of the quarter, reaching about $21.7K.
Geometry Dash by RobTop Games AB experienced steady growth in weekly revenue, peaking at around $20.3K at the end of May. Downloads remained consistent throughout the quarter, averaging around 4K weekly. Active users also saw a gradual increase, rising from approximately 97K to 169K.
Crash Bandicoot: On the Run! from King had a significant initial surge in downloads, starting at around 651K in late March and then stabilizing to approximately 39K by the end of June. Active users followed a similar trend, beginning with over 3.2M and settling at around 372K. Revenue peaked early at about $46K but saw a consistent decline, ending the quarter at roughly $5.7K.
Super Mario Run by Nintendo Co., Ltd. showed relatively stable weekly revenue, averaging around $9.8K. Downloads were consistent, peaking at about 41K in early April and maintaining an average of around 26K towards the end of June. Active users saw a slight decline from approximately 242K to 191K over the quarter.
Miraculous Ladybug & Cat Noir from Crazy Labs demonstrated steady revenue, averaging around $9.2K weekly. Downloads fluctuated, peaking at around 57K in early April and settling at approximately 17K by the end of June. Active users showed a gradual decline from about 295K to 203K.
The data for these top-performing games was sourced from Sensor Tower. For more detailed insights and trends, visit Sensor Tower's website.